“The level is rendered in real time on the FPGA, everything is stored within it, an external SDRAM is used for the framebuffer,” Lefebvre said.
Also an homage to Doom and the great community around it, as we all learned so much from hacking its data, executable and source code!” “So this is both an exercise for me, a stress test for the language I work on, and later a tutorial / proof of concept. “I will be releasing everything at some point, and the Doom-chip will be one of the advanced examples,” he said.